AI Insights · Timothy · October 2021
Top 5 Anime Games on iOS in Australia Q3 2021
In Q3 2021, the top 5 anime games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users, with notable trends for each app.
During the third quarter of 2021, the top 5 anime games on iOS in Australia exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
MHA: The Strongest Hero from Crunchyroll Games, LLC saw fluctuating weekly revenue, peaking at around $19K in late June and experiencing a decline to approximately $2.7K by the end of September. Weekly downloads also showed a downward trend, starting at 7.5K at the end of June and dropping to about 600 by the end of September. Active users similarly decreased from 10.8K to roughly 3K over the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had a notable spike in weekly revenue, reaching about $32K in mid-August, but it later fell to around $6.5K by the end of September. Weekly downloads remained relatively low, fluctuating between 1.4K and 500. Active users saw a slight decline from 12K at the end of June to around 11.7K by the end of September.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., experienced a significant surge in revenue, peaking at approximately $108K in early July. However, this number dropped to around $10.6K by the end of September. Weekly downloads showed a sharp increase in mid-July, reaching 2.6K, before decreasing to about 160 by the end of the quarter. Active users fluctuated, peaking at 6K in mid-July and then stabilizing around 4.1K by the end of September.
Yu-Gi-Oh! Duel Links from KONAMI maintained consistent weekly revenue, with a notable peak of about $34K at the end of September. Weekly downloads were relatively stable, averaging around 500, while active users ranged from 5.4K at the beginning of the quarter to approximately 4.8K by the end.
NARUTO X BORUTO NINJA VOLTAGE, another title by Bandai Namco Entertainment Inc., showed a gradual decline in weekly revenue from a peak of $9K in mid-July to around $2.7K by the end of September. Downloads remained steady, averaging around 400 per week, while active users fluctuated slightly, ending the quarter at about 1.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.